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18 18  >It is interesting to compare the multiplicity of the tools in language and of the ways they are used, the multiplicity of kinds of word and sentence, with what logicians have said about the structure of language (Including [L. Wittgenstein])."
19 19  >(LUDWIG WITTGENSTEIN, Philosophical Investigations )
20 20  
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25 25  == Theory: [[Language Games>>https://en.wikipedia.org/wiki/Language_game_(philosophy)]] ==
26 26  
27 -asfklsdaf
23 +The "language game" approach to theorizing linguistics, popularized and named by Ludwig Wittgenstein, imagines language as a range of practices driven by shared social understandings: we play "games" like telling jokes, asking and answering questions, saying "present" in turn at the beginning of a class, etc. This perspective, where the meaning of language is determined by its use, and where no single way of using language (eg. writing encyclopedia entries) is necessarily more important than all the others. This goes against the approach of much other work on linguistics and the Philosophy of Language at the time in England and the US, which imagined that assertions - making true or false factual statements - were the fundamental building-blocks of all language. Another important aspect of the "language game" approach is that it theorizes by example: to say what kinds of things
28 28  
29 29  == Language Game: [[The Builders Language (a Cartridge) >>http://titleduntitled.name/facades/builderlang.html]] ==
30 30  
31 -Wittgenstein's first example of a language game is implemented as a Pico-8 cartridge. Pico-8 is a fantasy console enabling
27 +Wittgenstein's first example of a language game is implemented as a Pico-8 cartridge. Pico-8 is a fantasy console for making tiny games, with an 8x8 sprite editor, and room for 35 KB of content. The game puts you in the position of an assistant B, bringing building-stones to a builder A. The 'builders game' passage goes,
28 +
29 +>Let us imagine a language ...The language is meant to serve for communication between a builder A and an assistant B. A is building with building-stones; there are blocks, pillars, slabs and beams. B has to pass the stones, and that in the order in which A needs them. For this purpose they use a language consisting of the words ‘block’, ‘pillar’, ‘slab’, ‘beam’. A calls them out;
30 +>~-~-B brings the stone which he has learnt to bring at such-and-such a call.
31 +>~-~-Conceive this as a complete primitive language.
32 +
33 +The finished version of the game will also include slabs and beams.

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